/*
 *  Entity.h
 *  EidoTron
 *
 *  Created by Luca Di Franco on 29/03/11.
 *  Copyright 2011 Luca Di Franco. All rights reserved.
 *
 */

#ifndef __ENTITY_H__
#define __ENTITY_H__

class Entity
{
	
public:
	virtual ~Entity() {};
	
	virtual void renderEntity() = 0;
	virtual float* minMaxVal() = 0;
};

#endif